Remember, this is done by multiplying the hourly rate of pay x 1.5% (which is time and a half). $15.38 (Jim’s hourly rate) x 1.5% (time and a half) = $23.07 (this is Jim’s hourly rate with overtime factored in). Drum roll please! Now that all the necessary calculations are complete, we can calculate Jim’s overtime pay.
Solution: Given, the total number of apples = 60. Number of ripe apples = 10. Percentage of ripe apples = (10/60) × 100 = (1/6) × 100 = 16.666666 =16.67%. Question 4: There are 150 people present in a cinema hall. The number of men is 80 and the number of women is 70 in the hall. Calculate the percentage of men present in the hall. Seconds in Google Sheets are calculated in the same manner as hours and minutes. You can use the TIME function to add or subtract up to 60 seconds: =Start time + TIME (0, 0, N seconds) For example, add 30 seconds: =A2+TIME (0,0,30) Or substitute 30 seconds: =A2-TIME (0,0,30) To calculate over 60 seconds, use simple maths:
Calculate time and a half pay rate. We will use the same equation as above for this calculation. Time and a half pay rate = $15 x 1.5. =$22.50. Step 3. Calculate total overtime wages. Considering the $22.50 per overtime hour rate and the number of hours worked: Total overtime wages = $22.50 x 15 hours = $337.50.
In 1898, Wallace C. Sabine (Sabin) (1868 - 1919) came up with the reverb time formula, but the article "Collected Papers on Acoustics" appeared in print 1922. Even today his ingenious formula is unchanged in constant use. Reverberation time RT 60 = k · V / A = 0.049 · V / A (V and A in feet)
To calculate the dew point: Measure the temperature and relative humidity of the air. Multiply 17.625 by the temperature and divide the result by the temperature plus 243.04. Take the natural logarithm of the relative humidity divided by 100 and add it to the result of the previous step.
Here are a couple more examples, just for fun: Example 2—Convert 240 minutes to hours. 240 minutes x 1 hour / 60 minutes [or 240/60] = 4 hours. Example 3—Convert 765 minutes to hours. 765 minutes x 1 hour / 60 minutes [or 765/60] = 12.75 hours. 4. Convert hours and minutes to just hours in a similar fashion.

Adding and Subtracting Time. Add or Subtract the hours and minutes separately. But you may need to do some adjusting if the minutes end up 60 or more, or less than zero! Adding Times. Follow these steps: Add the hours; Add the minutes; If the minutes are 60 or more, subtract 60 from the minutes and add 1 to hours; Like this:

The chart above simply converts minutes from base 60 to base 10. Using our example of 56 minutes, we simply divide by 60 minutes: 56/60 = .93333333. Decimal hours are limited to displaying two decimal places, so the repeating 3 is rounded so that 56 minutes (:56) is expressed in decimal format as .93 hours. Converting Time to Decimal Hours.

Use the Percent Difference Calculator when you are comparing two values and want to find the percentage difference between them. Percent Change Calculator finds the change between two numbers as a percentage. It is similar to finding percentage increase or percentage decrease but it doesn't label the change as an increase or a decrease.
\( = 0.333 \times 100 = 33.33\% \; \text{difference} \) Note that if we let V 1 = 7 and V 2 = 5 we would still have a difference of 33.33% because we are calculating a difference between two numbers and not a change from one number to another, percentage change .
To use our time duration calculator, simply enter a start and end time to generate the result. The calculator will automatically generate the time duration in decimal hours and in hours and minutes. For example, let’s say your start time is 8:05 AM, and your end time is 12:15 PM. Your duration will be 4 hours and 40 minutes, or 4.67 hours.
19 m/s / 7.7 m/s² = 2.5s. Now we need to use constant power to get us to 26.8 m/s. This is done best by looking at the energy still needed, which is: ½ * 2108 * (26.8² - 19²) = 377 kJ. 377 kJ / 310 kW = 1.2 s. Therefore, the total time to get to 60 mph without any losses is 3.7 s. To calculate liquid medication dosage: Suppose we have a syrup containing 1 mg of a drug in 2 mL of liquid. We must administer 0.1 mg per pound of body weight to a 20 lb child. To calculate how much of the drug should be administered: Dose = Weight × Dosage Dose = 20 lbs × (0.1 mg / 1 lbs) = 2 mg; To calculate the dose of the syrup: PbDNY8.
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